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The well-known French video game publisher Ubisoft reported that it began to explore the blockade and opportunities
its application in their video games and services. Now the technology is actively studied by specialists of the Strategic Innovation Laboratory of the publishing house, so that in the near future to present to the management the options for their application.
Lidvin Sauer, the head of the Ubisoft unit that studies trends in the innovation laboratory, explained in a conversation with IGN's game resource that the publisher was interested in the opportunity to use blockade to work with property rights for digital goods bought by players.
"For example, a player will finally have the opportunity to purchase real digital collectables that will be his one hundred percent and nobody can copy or reproduce them," explains Sauer.
In addition, the blockade allows us to protect property rights, and this problem in the video game business is particularly acute. Surely technology can be applied in such a way that it helps to protect the intellectual rights of the creators of games and other related products.
One of the possible options for using blocking technology in the gaming industry is work with downloadable add-ons, but the developers do not intend to stop there.
"We will move forward, because we feel that with the help of the blockbuster one can create something much more interesting and global," says Sauer.
Ubisoft's desire to use blockade in its gaming projects and services is commendable. Surely something will turn out more interesting and more comprehensive than Cryptocotics.
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